Rigidbody.addforce
using UnityEngine;public class ExampleClass : MonoBehaviour
{
public float thrust = 1.0f;
public Rigidbody rb; void Start()
{
rb = GetComponent<Rigidbody>();
rb.AddForce(0, 0, thrust, ForceMode.Impulse);
}
}
unity rigidbody addforce
rb = GetComponent<Rigidbody>();
rb.AddForce(new Vector3(1.5f,1.5f,1.5f));
jak vyrobit rb.addforce 2d
public Rigidbody rb; //make reference in Unity Inspector
public float SpeedX = 0.1f;
public float SpeedY = 0.5f;
rb.AddForce(new Vector2(SpeedX, SpeedY));
rigidbody addforce
using UnityEngine;public class Example : MonoBehaviour
{
Rigidbody m_Rigidbody;
public float m_Thrust = 20f; void Start()
{
//Fetch the Rigidbody from the GameObject with this script attached
m_Rigidbody = GetComponent<Rigidbody>();
} void FixedUpdate()
{
if (Input.GetButton("Jump"))
{
//Apply a force to this Rigidbody in direction of this GameObjects up axis
m_Rigidbody.AddForce(transform.up * m_Thrust);
}
}
}