Jednota generátoru náhodných čísel

Příklady kódu

10
0

jednota generátoru náhodných čísel

int num = Random.Range(min, max);
4
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jednota jak generovat náhodné číslo

 Vector3 position = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f));
3
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jednota náhodné číslo

Random.Range(-10.0f, 10.0f);
3
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jednota c # náhodné číslo

public int number;

number = Random.Range(min, max);
2
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jednota generátor náhodných objektů

/* How to randomly generate unity objects in the scene.//typo corrected
Watch this video by Blackthornprod on YouTube: 
'RANDOM MAP GENERATOR - EASY UNITY TUTORIAL'
https://www.youtube.com/watch?v=D4EOgZyNk-k&list=PLVAEGKvcbdfRiaRqY03T-oUMGr-Z-5Cyl&index=12&t=19s

I am not going to try and explain the whole video, 
although I will give you the code!  */

// Level Generation script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LevelGeneration : MonoBehaviour {
	
  public GameObject[] objects; // you can change the name 'objects' if you want
  
  void Start(){
  	  int rand = Random.Range(0, objects.Length); // int variable that's equal to a random number that has a value of 0 to the amount of game objects in your array
      Instantiate(objects[rand], transform.position, Quaternion.identity); // identify objects you want to spawn and choose the location of which they will spawn
  }
}

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