V mém Kódu se moje Funkce OnPropertyChanged
aktualizace UI, a to navzdory Skutečnosti, že to funguje všude jinde v mém Programu. Snažím se aktualizovat Obsah Tlačítko, tak, že pokud Uživatel stiskne, změní se jeho Obsah. To Aktualizovat value
ale pak se nebude zobrazovat v ROZHRANÍ pro nějakého podivného Důvodu. Každá pomoc je vítána...
Zobrazení:
public partial class CreateMP : Window
{
public CreateMP()
{
InitializeComponent();
}
public CreateMP(string UserName)
{
CreateMPViewModel.User = UserName;
InitializeComponent();
}
}
ViewModel:
public class CreateMPViewModel : Window
{
private string _ButtonContent = "Create Server";
private bool _ButtonEnable = true;
public event PropertyChangedEventHandler PropertyChanged;
private readonly TcpListener listener;
private TcpClient client;
public ICommand ButtonCommand_Back { get; set; }
public ICommand ButtonCommand_CreateGame { get; set; }
public string ButtonContent
{
get
{
return _ButtonContent;
}
set
{
if (value != _ButtonContent)
{
_ButtonContent = value;
OnPropertyChanged("ButtonContent");
}
}
}
public bool ButtonEnable
{
get
{
return _ButtonEnable;
}
set
{
if (value != _ButtonEnable)
{
_ButtonEnable = value;
OnPropertyChanged("ButtonEnable");
}
}
}
public static string User { get; set; }
public string IPAdresse { get; set; }
public int Passwort { get; set; }
public CreateMPViewModel()
{
ButtonCommand_Back = new DelegateCommand(BackButtonClick);
ButtonCommand_CreateGame = new DelegateCommand(CreateGameClick);
int Port = 51246;
Random rnd = new Random();
Password = rnd.Next(0, 99999);
IPAddress localAdd = IPAddress.Parse(IPAdresse);
listener = new TcpListener(localAdd, Port);
listener.Start();
}
private void BackButtonClick()
{
client = GameHandler.CurrentClient;
Application.Current.MainWindow.Close();
if (client != null)
{
client.Close();
}
if (listener != null)
{
listener.Stop();
}
}
protected virtual void OnPropertyChanged(string propertyName)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
private void CreateGameClick()
{
ButtonEnable = false;
ButtonContent = "Waiting for Player...";
//More Code here after the Update of the Button
}
}
XAML:
<Window x:Class="CreateMP"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Title="Game" Height="450" Width="400"
WindowStartupLocation="CenterScreen"
ResizeMode="NoResize" WindowStyle="None">
<Window.DataContext>
<local1:CreateMPViewModel/>
</Window.DataContext>
<Grid>
<Label Name ="CreateGame" Content="Create Game" Margin="109,46,118,322" FontSize="26" Foreground="#0074BC"/>
<Button Name ="btnCreateGame" Content="{Binding ButtonContent, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Height="35" Margin="118,267,118,0" VerticalAlignment="Top" Background="#0074BC" Foreground="White" Command="{Binding ButtonCommand_CreateGame}" IsEnabled="{Binding ButtonEnable, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" />
<Button Name ="btnBack" Content="Back" Height="35" Margin="118,387,118,0" VerticalAlignment="Top" Background="#0074BC" Foreground="White" Command="{Binding ButtonCommand_Back}"/>
<Label Content="IP4-Adress:" HorizontalAlignment="Left" Height="30" Margin="92,138,0,0" VerticalAlignment="Top" Width="90" Foreground="#0074BC"/>
<Label Content="Password:" HorizontalAlignment="Left" Height="30" Margin="92,168,0,0" VerticalAlignment="Top" Width="90" Foreground="#0074BC"/>
<Label Content="{Binding IPAdresse}" HorizontalAlignment="Left" Height="30" Margin="187,138,0,0" VerticalAlignment="Top" Width="127" Foreground="#0074BC"/>
<Label Content="{Binding Password}" HorizontalAlignment="Left" Height="30" Margin="187,168,0,0" VerticalAlignment="Top" Width="127" Foreground="#0074BC"/>
</Grid>
</Window>