unity jak nastavit rigidbody rychlost
Vector3 velocity = new Vector3(10f/*x*/, 10f/*y*/, 10f/*z*/);
GetComponent<Rigidbody>().velocity = velocity;
unityy limit rigidbody rychlost
if(rigidbody.velocity.sqrMagnitude > maxVelocity)
{
//smoothness of the slowdown is controlled by the 0.99f,
//0.5f is less smooth, 0.9999f is more smooth
rigidbody.velocity *= 0.99f;
}