unity jak nastavit rigidbody rychlost
Vector3 velocity = new Vector3(10f/*x*/, 10f/*y*/, 10f/*z*/);
GetComponent<Rigidbody>().velocity = velocity;
rigidbody2d pozice rozmrazování
public Rigidbody2D rb;
void Start()
{
rb.constraints = RigidbodyConstraints2D.None;
}